We're playing Lord of Hatred on Steam, usually an hour or two a day, which works out to one or two campaign sessions. Our character is a Paladin on the Disciple Oath, and the goal right now is simple: hit the new level cap of 70. This guide is what we've learned getting there, written from our own playthrough rather than a theorycrafting spreadsheet.
Last updated October 2026 ยท Season 15. Skill numbers change between seasons, so we stick to how things play rather than exact percentages.
๐น๏ธ Our Playtime
We actually played this one
Every Sinigaming guide is written from real hours in the game. Here's our Steam record for Diablo IV, including a finished Lord of Hatred campaign โ something only about 13% of Steam players have done.
116.4 hrsTotal play time on Steam
13%of players have finished the Lord of Hatred campaign
Level 50+Character progression reached
Our Steam library, captured October 2026. Cropped only, no other edits. (Steam lists the Level 50 achievement twice in its summary โ that's a Steam display quirk.)
๐ฎ How We Play
Our setup, honestly
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Solo, on Steam, 1โ2 hours a dayWe haven't jumped into co-op yet. Everything here comes from solo play, so if you're planning to group up, some advice (especially around survivability) will play differently.
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We're here for the NPCs as much as the lootThe characters and side stories are a big part of why we keep coming back. We don't rush past dialogue, and we'd recommend you don't either.
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Gear: swap up, sell the rest, hunt for orangeWe equip upgrades as they drop and trade in the rest. The real goal is orange: Legendary items, which carry the Aspects that change how your skills behave.
โ๏ธ Our Disciple Paladin Build
The skills we actually use
The Paladin picks one of four Oaths (Zealot, Juggernaut, Judicator, or Disciple), which shapes the whole build. Disciple is the angelic one: every time you cast a Disciple skill that has a cooldown, you briefly take Arbiter form, sprouting wings that strike enemies around you while your Disciple skills hit harder. Keep cooldowns rolling and you can stay in Arbiter form for most of a fight. Your resource is Faith, which your Basic skills generate and your bigger skills spend.
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Blessed Hammer is our crowd-clearerOur favorite AoE. Blessed Hammer throws hammers that spiral out through packs, and it's cheap on Faith, so you can keep it going. Take the Disciple’s Halo upgrade and it becomes a Disciple skill, with hammers orbiting you so you can walk straight into a crowd.
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Holy Bolt for the hammer throwHoly Bolt is a Basic skill that throws a holy hammer and generates Faith to fuel everything else. The Divine Bolt upgrade turns it into a Disciple skill that pierces through enemies and makes them Vulnerable (they take extra damage).
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Consecration keeps us aliveConsecration bathes you in Light for several seconds, healing you every second while damaging enemies standing in it. Drop it when a fight gets messy and stand in it. It's not a Disciple skill, but solo it's the best safety net we've found.
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Save Arbiter of Justice for the hard fightsThe Paladin's Ultimate. You launch into the sky and crash down, staying in Arbiter form for a long stretch. It has a long cooldown, so we don't waste it on trash packs; we hold it for bosses, elites, and anything that's going sideways.
๐ก Why Disciple feels so good
Arbiter form's Wing Strikes hit around you automatically, so the more time you spend in it, the more free damage you're doing. Skills with cooldowns that are Disciple skills are what trigger it, so the build is really about keeping those rolling.
๐ฑ Lord of Hatred
What the expansion adds
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You need the expansion to play PaladinLord of Hatred launched April 28, 2026, adding the Paladin and Warlock and taking the roster to eight classes. Pre-orders got the Paladin early.
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The level cap is now 70Up from 60. Blizzard reworked the curve so reaching max level takes about as long as before: the early levels are a bit slower and the back half moves faster. That's our current goal.
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Every class got a new skill treeThe skill tree rework is free for everyone, not just expansion owners. If you're coming back from an older season, expect your old build to look different.
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The campaign is worth finishingThe story takes you to Skovos to face Mephisto, the Lord of Hatred himself. Steam says only about 13% of players have finished it. If you like the NPCs, this is the best story content Diablo IV has.
โ๏ธ General Tips
Things that apply to any Paladin run
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Don't lock in too earlyYou can respec skills for a gold cost, so experiment. Try a different Oath for a few levels if you're curious; it's cheap to switch back.
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Do the side questsThis is where the NPCs shine: smaller, grimmer human stories you'll miss if you only follow the main quest. They also feed your Renown.
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Raise Renown in each regionSide quests, dungeons, and Waypoints fill each region's Renown meter, which pays out permanent rewards for all your characters.
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Clear dungeons for AspectsFinishing a dungeon for the first time can unlock a Legendary Aspect in your Codex of Power, which you can then imprint onto gear. That's how you get Legendary effects onto items you like.
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It's always onlineDiablo IV needs an internet connection even when you play solo, so plan ahead if you're playing away from home.
๐ฒ The Sinigaming Verdict
Our take on Diablo IV
๐น๏ธ Our SiniPlay take
Still playing, and still smiting demons with holy power.
โ Lord of Hatred is the best Diablo IV has felt: a strong campaign and a great new class
โ The Disciple Paladin is a blast: hammers everywhere and wings that hit for you
โ The NPCs and side stories give the grind some heart
โ Easy to play in 1โ2 hour sessions and still feel progress
โ ๏ธ Always-online, even solo
โ ๏ธ Base game plus expansions adds up at full price, so watch for sales
๐ก Hold Arbiter of Justice for bosses, and keep Consecration ready when things get rough