What we're playing, what we're cooking, and updates from the studio. Unfiltered, no algorithm โ just us. ๐ฒ
Opening weekend, a theater full of fans, special moves and easter eggs everywhere, plus our own video from the night. No spoilers.
A new Soulslike in the rotation. Proxima and Tiel unlocked, screenshots from our own game, and why there's no score yet.
Why it's in October, who Larry Itliong was, and how our Pinoy family is celebrating with games, sinigang, and a little history.
Fingularity launches on iPhone, Starfall: Shattered Continuum lands on Google Play, plus finishing Diablo IV's Lord of Hatred campaign as a lifelong Paladin player and why GTA 6 will be strictly an after-bedtime game.
Two months, one game: Diablo IV as a Paladin, the Steam milestones along the way, and a countdown to GTA 6.
A quiet month for gaming: we took the family to Walt Disney World in Florida, and the controller stayed home.
Crimson Desert was the big one, Nightreign waited for free time that never came, Stardew Valley got an honest shot, and Elden Ring never left.
Everyone keeps asking why we build for the browser when mobile apps and Steam dominate the market. Honest answer: because we believe in games you can play right now, with zero friction, on any screen.
How we built our most ambitious browser game yet โ a real-time strategy-action game set during the Battle of Mactan on April 27, 1521. The history behind the game and the design decisions that nearly broke us.
The name "Team Sinigang" gets a laugh before it earns respect. But the more people learn about sinigang โ the dish โ the more they get it. Bold, sour, unmistakably Filipino.